Gamespot – Video Interview with Paul Barnett, Kate Flack
Paul Barnett, Creative Director at BioWare Mythic, and Kate Flack, Lead Designer on Ultima Forever: The Quest For the Avatar, were interviewed …
Paul Barnett, Creative Director at BioWare Mythic, and Kate Flack, Lead Designer on Ultima Forever: The Quest For the Avatar, were interviewed …
Paul Barnett has posted a couple of interesting photos. One is a photo of the cloth map. The other is a photo …
Another hour, another interview with Paul Barnett. This time it’s at Massively.
Kotaku has interviewed Paul Barnett, and he discussed the gameplay of Ultima Forever: Quest for the Avatar.
MMORPG.com has posted a brief interview with BioWare Mythic’s Paul Barnett from last night. One thing you all should know right off …
In a post to the Stratics forums, a handful of Ultima and BioWare Mythic-related details were…leaked? Teased? I can’t think of a good term to use.
Richard Garriott, in a recent interview, evidently expressed interest in collaborating with EA on another Ultima game. On the EA side, meanwhile, the current stewards of the franchise have their own plans in motion.
BioWare Mythic’s creative director, Paul Barnett, offers us a brief glimpse into himself and his life in a short article he penned for the Washington Post.
BioWare Mythic’s creative director, Paul Barnett, has tweeted a few more interesting details about the company’s possibly Ultima-related secret project.
Another cryptic tweet from Paul Barnett gives us a hint as to the size of the game world for something that he’s working on, possibly even the secret project that has been the subject of so much speculation of late.
We’ve received an anonymous link to an image of a video still. In that still, a very Britannia-looking continent, with some development notes, is visible; could this be a glimpse of what Mythic has been working on?
Paul Barnett fired off one more cryptic tweet today, with an unexpected pluralization.