Ultima Forever Team

To see comments from the Ultima Forever devs, see the Ultima Forever Dev Tracker.
All of the information below is taken from publicly available sources and social networking sites.
Ultma Forever - Active Developers
| Title | Name | Date | Notes / Experience |
|---|---|---|---|
| Producer (Ultima Franchise) | Jeff Skalski | Fall 2011 - Present | Responsibilities: Oversees Ultima Forever, Ultima Online, possibly other Ultima titles. Twitter: @Jeff_Skalski Background: 3D Artist, Level Designer, World Modeling, Management Previous Games Worked On: - Warhammer Online: Age of Reckoning (Franchise Producer, Producer, Art Outsourcing Director) - Mass Effect (Modeler) - Dark Age of Camelot (Lead World Artist, World Artist) - Dark Age of Camelot Expansions: Frontiers, Trials of Atlantis, Foundations, Shrouded Isles - X-Com: Enforcer (Level Designer) - X-Com: Alliance (Level Designer) - Civilization II: Test of Time (3D Artist) - Klingon Honor Guard (Level Designer) |
| Producer | Christopher Ondrus (Chris) | May 2012 - Present | Note: Listed as Producer for U4E since May of 2012, however was working on it before then, before it was officially announced. Twitter: @ChrisOndrus Background: Artist/Animator Previous Games Worked On: - Dungeon Keeper Online (2010 - Current) - Producer - Worked on concepts for Korean version of Warhammer Online (2008 - 2010) - Warhammer Online: Age of Reckoning (2006 - 2008): Deputy Art Director - Dark Age of Camelot (2000 - 2006, DAOC): 6 expansions - character, creature animation - Bethsday (1996 - 1999): Skynet and Redguard (cinematics), Elder Scrolls III: Morrowind (animated creatures) |
| Associate Producer | Jimmy Acevedo | Mar 2010 - Present | Note: Listed as working on this "unannounced project" since March of 2010 as an Assistant Designer and now Assistant Producer at BioWare Mythic. March of 2010 was when UltimaForever.com was registered. Responsibilities: - "Facilitate team-wide communication, workflow, and efficiency for an unannounced project." - Produce content (dungeons, dialogue, designs) for an unannounced project. - Work with artists and engineers to deliver full game features. - Maintain fluency with decades-old franchise to ensure fidelity of lore, story, and 'feel' for its next-generation reboot." Previous Games Worked On: - Ultima Online: The Stygian Abyss (Software Tester) - Warhammer Online: Age of Reckoning (Software Tester) - Avendar: The Crucible of Legends (Website) (Lead Implementor) |
| Senior Creative Director (BioWare Mythic) | Paul Barnett | Early 2010 - Present | Twitter: @thatbarnettblok Responsibilities: - Focused on social/mobile/tablet/free-to-play games Previous Games Worked On: - Warhammer Online: Age of Reckoning (Creative Director) - Games Workshop (Creative Consultant) - Online Games Company (Owner) |
| Designer (Lead) | Kate Flack | Feb 2010 - Present | Note: She has been with EA/BioWare Mythic since August of 2007. Prior to this, she worked at Games Workshop from 2004 - 2007, including working on the tabletop Warhammer games. In early 2004, she worked on a a design for a Warhammer Online game. Previous Games Worked On: Senior Designer at EA/BioWare Mythic Deputy Content Director at EA/BioWare Mythic RPG Brand Manager at Games Workshop Warhammer Online Lead Designer Freelance Designer at Beejhou Productions Warhammer and Warhammer 40,000 background |
| Designer (Senior) | Graham Bennett | Nov 2010 - Present | Note: Lead Gameplay Designer and then Lead Designer at BioWare Mythic (Nov 2010 - Present) Previous Games Worked On: Lead Designer (probably RuneScape) Senior Developer - RuneScape Developer - RuneScape Customer Support - RuneScape |
| Designer (Assistant) | Alec Fisher-Laskey | Jun 2011 - Present | Note: Mentioned in CNN Article (Interview) as having been a former Arlington County, Virginia, police officer before getting into video game design. |
| Art (Director) | Pete Lipman | ???? - Present | Note: Mentioned in Twitter post by Jeff Skalski. Started as a level designer in the industry, learned 3DSMax and transitioned into 3D artist. Previous Games Worked On: Warhammer Online ( 2006 - ??, Deputy Art Director- Environments - Dev Profile) Imperator (Not released) Dark Age of Camelot: Catacombs Dark Age of Camelot: New Frontiers Dark Age of Camelot: Trials of Atlantis Bloodrayne (PC) Star Trek Voyager: Elite Force (PS2 Port) Soldier of Fortune (PS2 Port) |
| Community Director (BioWare Mythic) | Rowland Cox | 2010 - Present | Note: Also handles Community Director responsibilities for all other BioWare Mythic games. |
| Community Manager (BioWare Mythic) | Kai Schober | 2010 - Present | Note: Also handles Community Management responsibilities for all other BioWare Mythic games. |
| Artist (Concept) | Dave Perillo | 2011 - ???? | Note: Paul Barnett mentioned artwork by them for Ultima Forever. It is unknown what their responsibilities are or if they are still involved with U4E. Dave Perillo's Website |
| Artist (Concept) | James Flames | 2011 - ???? | Note: Paul Barnett mentioned artwork by them for Ultima Forever. It is unknown what their responsibilities are or if they are still involved with U4E. James Flames' Website |
Ultma Forever - Former Developers
| Title | Name | Date | Notes / Experience |
|---|---|---|---|
| Development Director (Ultma Franchise) | Craig Turner | 2007 - Apr 2012 | Was over Ultima Online and Ultima Forever development |
| Executive Producer | Jeff Hickman | 2010 - ? | According to an interview with RPG Site, was the first Executive Producer for U4E. He went to U4E from Warhammer Online, and then moved to Star Wars: The Old Republic, where he is now the Executive Producer of Live Services for Bioware. |
| World Designer (Senior) | Sean Bosshardt | Dec 2010 - Feb 2011 | Left the U4E team in February, 2011 to work on Warhammer: Wrath of Heroes. Later left EA to work elsewhere. Working as a content designer and implementer on U4E. Responsibilities:
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Note: See anybody missing? Contact us and we’ll be sure and add them.