A Year in Ultima Forever: 2012 in Review
In which we look at the news related to Mythic Entertainment’s upcoming Ultima Forver that came out in the last year.
In which we look at the news related to Mythic Entertainment’s upcoming Ultima Forver that came out in the last year.
Scans of the first few pages of the Ultima articles in this month’s edition of Chip PowerPlay, the German gaming magazine that is re-launching with this issue.
A brief look at the graphical evolution of Ultima Forever, from its inception as a Microsoft Excel table to its present-day form.
An early piece of concept art for Ultima Forever, showcasing Mythic’s re-imagining of the Avatar.
The studio developing Ultima Forever has re-branded…and taken on its old name once more.
Massively and The Verge have posted articles filling in more details about Paul Barnett’s GDC Online talk…or, at least, its content.
VG24/7 interviewed Ultima franchise producer Jeff Skalski about Ultima Forever. See what he had to say!
Ultima Forever will definitely be featuring Retina graphics on the iPad.
BioWare Mythic has released an official image of the back of the Virtue Cards they were showing off at SDCC.
BioWare Mythic have announced something many have suspected to be in the works for a while: Ultima Forever: Quest for the Avatar, a free-to-play sequel and homage to Ultima 4.
Jeff Skalski, the franchise producer for Ultima, has written his first Producer’s Letter to the UO community, introducing himself and laying out his plans for the game (and, ever so slightly, the Ultima franchise as a whole).
A certain producer at BioWare Mythic has added an interesting comment to his self-description on Twitter.