Another slow news day saved by a cryptic tweet from BioWare Mythic’s creative director, Paul Barnett:
Having to make tough choices in the conversation tree in the secret project.. some of these are tough!
— thatbarnettbloke (@thatbarnettblok) March 18, 2011
Tough choices, you say? In (what is probably) a social network game? The tantalizing possibility that whatever Mythic has cooking might feature real choice, conflict, and even…dare I say it?…depth?
Bring it on, I say.